Violent Video Games Cause Anger & Aggression

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Video Games Cause Violence in Aggression in Adolescence Jacqueline Lampkin First Draft Research Paper Eng. 215/Dr. Carr/Strayer University September 4, 2011 So what exactly does science have to say about violent video games? Is there any evidence that shows a cause-effect relationship between shooting people in a video game versus shooting people in real life? There are some primary arguments against a cause-effect relationship between video game violence and real-life violence. Some experts point to the fact that while violent video game sales are on the rise, violent crime rates in the United States are going down. In 2001 a study was done which it was found that roughly 79 percent of America's youth play video games, many of them for at least eight hours a week (National Institute on Media and the Family, 2002). Beyond the obvious issues of concern, like "what happened to kids riding their bikes around the neighborhood," there are bigger questions. Many people wonder how this type of exposure to violence as an adolescent effects social behavior. The rise in violent shootings by teenagers, many of whom apparently play violent video games, is helping the argument that video game violence translates into real-world situations. But other people aren't convinced and insist that video games are a scapegoat for a shocking social trend that has people scared and looking to place blame. In modern popular game Golden Eye 007 bad guys no longer disappear in a cloud of smoke when killed. Instead they perform an elaborate maneuver when killed. For example those shot in the neck fall to their knees and then face down while clutching at their throats. Other games such as Unreal Tournament and Half-Life are gorier. In these games when characters get shot a large spray of blood covers the walls and floor near the character, and on the occasions when explosives are used,
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