Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
Nnachi Opie Professor English 102 Due date: 5/7/13 Violence on video games and its effect on children Violence is said to be a crime that affects a community, city, or a country in the sense that it contributes to the social life of an individual. This is so because people find pleasures in committing suicides and other crimes, without thinking about the repercussions. There are lots of things that are happening in our society today due to advance in technology and civilization. The act 0f playing video game has become a popular activity for people of all ages, in a way that many children and adolescents have developed a habit of spending large amount of their time playing them. It’s said that Video games are entertaining and effective motivation for children in a way that it engages them with skillful play depending on the design of the game.
But long ago violent games were invented based on violent movies so if someone says it causes aggression then some movies in the world cause aggression too. Violent video games also improve your memory due to finding attacks that work best and you try harder to remember them. They also help you with map work coordinates, self positioning, knowing your surroundings and remembering that you have been in this certain place before. So I think people have their own opinions but I think I have proved a few good points and the violent games were created by people who were aggressive from the start. Everyone deals with stress and frustrations differently.
Unrestricted use of TV sets and computer games, game consoles and online networking games, along with Internet chat rooms, mobile phones and other kinds of technological devices can make children addicted to technology and socially alienated. The growth of informational technology gives them a lot of opportunities, but also makes them lazy and less responsible. Children spend much more time on computers than they spend on studying their books for school or socializing with friends. There were times when one could take strolls and see children playing all kinds of games, running and laughing. Nowadays, it is likely that children are home sitting in front of a TV or computer, watching or playing games.
At a young age, children's minds are sponge-like, absorbing everything that surrounds them, which makes them easy targets in terms of manipulation and victimized by violent video games. Violent games might seem like harmless fun, but what if the violence attracts and addicts young players, affecting their behavior and their view of reality? Problem: Should Violent Video Games Be Monitored Some say that violent video games have minimal impact on young teenagers, pointing out that most video-game player’s live completely normal lives. The weaknesses in that argument are almost too obvious: first of all just because a player does not immediately imitate specific violent acts found in video games does not mean the games will not have any long-term negative effect on that player’s views and behavior. Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent.
Parents should regulate the amount of video games their children play because if your child regularly plays games with plots based on violence and aggression, research shows children at risk for increased aggressive behavior, it inhibits social interaction, and it is not always intellectually stimulating. First, parents, not government, need to monitor video games. Laws don't go far enough to help parents, argues Craig Anderson, a professor at Iowa State University: "The results are really quite clear; regardless of gender... regardless of culture... we know that playing violent videogames increases the likelihood of aggressive behavior and aggressive thinking, decreases the likelihood of pro-social behavior, and increases what you might think of as desensitization... Probably the best solution is to educate parents... but we also need to give parents better tools and the current rating systems don't do that." "One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can
Violence in Mass Media: Do Violent Video Games Contribute to Youth Violence? Tracy Brown January 18, 2013 English Composition III Dr. Kay South University Recent shooting tragedies have sparked the controversial topic of whether playing violent video games has contributed to the increasing youth violence in today’s society. Video games are a very popular form of entertainment for today’s youth, which in turn has raised the question whether playing violent video games causes negative effects on children; this will be the topic addressed. Most popular video games feature aggressiveness or violence as the primary theme in the game but most parents do not restrict the types of games they are allowed to play. Critics of violent video games argue that these games desensitize players to violence, reward players for simulating violence, and teach children that violence is an acceptable way to resolve conflict.
The boys told the investigators that they decided to go on a shooting spree after playing the video game Grand Theft Auto III. That particular game is one of the most popular games in which players can play missions that involve killing people or just play at random and go on shooting sprees. Although this game is far less violent and gory than other games, it does have enough influence to make two teens’ fire shots at their own family. The biggest factor to the video game violence is the fact that parents go out and buy these games without knowing that their child may be addicted to the game. If the chid is abusing the game it can become very addictive.
Video games can help with a person’s hand/eye coordination, aid with stress and anger release, and develop the social capabilities of an individual. Video games are a positive and fun way to become something one could not in real life and help aid with creativity. The proposals that video games can cause increased violence, addiction, prejudice, and sexual instability in most adolescents are absurd, and the flaws in those arguments are almost too Fagan 2 obvious. First, what is to say that these effects are life-long? These affects may only last a little bit, and can thus be cured.
Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?