Aside from its numerous technical problems it has garnered great success in the video game industry. But even with this success, Microsoft’s Xbox 360 was lacking in innovation. Not long after the release of the Xbox 360, Sony released their PlayStation 3. Compared to the Xbox 360 the PlayStation 3 was a video game console full of innovation. And although expensive at the time, Sony offered a game console with a front loading blu-ray disk drive, wireless internet connectivity, an HDMI input, motion control built into their standard controller, and a hard drive.
There are many benefits in playing video games, however, there are two that can be considered most beneficial when playing video games: they reduce stress and they promote exercise on the mind. Author of Everything Bad is Good for You: How Today's Popular Culture Is Actually Making Us Smarter Steven Johnson says: "Gamers must deal with immediate problems while keeping their long-term goals on their horizon. This strategic thinking and complex video games are goal-driven
A lot of people suggest that there are more than just negative outcomes to playing video games. Nicholas Carr is one of the people that think this but not in the way that most people do. He thinks that it helps but not that much because he thinks that it just helps the lower cognitive functions and not the higher ones. Though it is important to research the content of the video game, the research on cognition and video games should move beyond the content of the game. This is not to say the content does not play a role on the effects of video game play on the human mind, but rather there is another important piece to understand how cognition is affected by video games.
Not to mention the colorful visual and displays which increases the interaction towards the topic. (Reason why video games power up learning (June 15, 2011). Lately, video games are known to be designed as simulator or ‘learning simulator’ in which involves the user to make up his own decisions and to become protagonist in the training process. To illustrate more, the users become aware of the consequences of their decision and errors in situation that simulate reality; such games would further their job-related experience and helps them to gain self-confidence, react faster, and decrease failure percentage. The learning simulator is quiet convenient too, as the user can turn to the online platform from anyplace, instead of having to attend training sessions or classes.
Popularity of Video Games American entertainment today is drastically different from the past. Today more than half of Americans interact with video games in some way or fashion. Whether it be a console from Microsoft, Sony, or Nintendo; PCs or cell phones, the fact is clear; videogames are popular and here to stay. Despite its popularity among Americans, videogames are not common workplace or household discussions among people of the age 25 or older. Videogame participation has seen leaps and bounds in popularity, due to improved technology, and the wide array of interests that can be addressed within their stories.
A Comparison and Contrast of PlayStation 3 and Xbox 360 When you are deciding what gaming system you want to buy, your main choices are a PlayStation 3 and an Xbox 360 and both have comparable features. Each system is unique is its own way but neither can be labeled as superior, although personal preference may have an effect in choosing which to purchase or play. Both systems perform many of the same functions, but there are some distinct capabilities that distinguish one gaming system from the other. Although there are many minor details that differ between the two systems, I intend to compare for consumers the hard drives, Internet accessibility, and software of each. These constitute the main differences between PlayStation 3 and Xbox 360.
Games have many benefits as well: 4.) When asked the main reason they play video games: 1. It's fun, 2. something to do when I'm bored 3. Challenge 4. To compete and win.
The company positioned Filp, a point-and-shoot camcorder, as a valuable choice for non-technique users who favor ease of use, portability, and price and neglect image qualities. Hence, Pure Digital aimed its target market at first-buyers, teenagers and traditional camcorder users who look for a portable alternative. To Pure Digital, Flip is an “Eagle” product based on line extension because This is a new market segment because there’s no similar product exists before The features are new and appealing to mass market The market size is quite big In terms of across category positioning, there are many devices with video-capture capability such as cellphones, DSLRs and compact cameras, laptops, and personal media players. Flip differentiated itself by emphasizing its features such as portable, easy to use, share online and affordable price. In this case, Flip target at consumers who prefer camcorder to multipurpose-devices.
Other VR headsets have problem of motion sickness to the user post its usage. But here is a new technology which claims to have solved this problem of motion sickness and dizziness post the usage. This new technology is oculus rift. Oculus Rift has a wide field of view, high resolution display. The Rift provides a truly immersive experience that allows you to step inside your favorite game.
“Engaging the child in an interactive experience, developing hand-eye- motor skills, giving the child a sense of accomplishment, keeping the child off the streets and just encouraging having fun are all judged by many parents to be valuable.”(Tapscott) This quote explains how parents value hand-eye-motor skills, and keeping kids off the streets as importance and video games help in accomplishing these ideas based by parents. Also playing video games strengthens manual dexterity, problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive reasoning, resource